Vendor: Gamelyn Games
Type: Board Games
Price:
23.95
Vendor: Gamelyn Games
Type: Board Games
Price:
11.95
Vendor: Gamelyn Games
Type: Board Games
Price:
17.95
Vendor: Devir
Type: Board Games
Price:
38.95
Number of Players: 1-4
Playing Time: 80 Minutes
Recommended Ages: 12+
The heron flies over the Himeji sky while the Daimio, from the top of the castle, watches his servants move. Gardeners tend the pond where the koi carp live, warriors stand guard on the walls, and courtiers crowd the gates, pining for an audience that brings them closer to the innermost circles of the court. When night falls, the lanterns are lit and the workers return to their clan.
In The White Castle, players control one of these clans and want to score more points than the rest. To do so, they must amass influence in the court, manage resources boldly, and place their workers in the right place at the right time. All of the action takes place in the most imposing fortress in modern Japan: Himeji Castle, where the banner of the Sakai clan flies under the orders of Daimio Sakai Tadakiyo.
The White Castle is a Eurogame in which players use resource management, worker placement, and dice placement to carry out actions. During the game, over three rounds players send members of their clan to tend the gardens, defend the castle, or progress up the social ladder of the nobility. At the end of the match, these activities award players points in a variety of ways.
The central panel shows Himeji Castle in all its splendor, divided into several zones. The largest is inside the castle, with the Room of the Thousand Carpets, where the courtiers must ascend socially until they reach the circle closest to the Daimio to enjoy his favor. There is also the pond and the gardens, patiently tended by the gardeners where everyone can relax and contemplate its beauty without restriction. Another important area is the wall and the outside of the castle, where the warriors patrol and stand guard. Finally, we find the area of the three bridges, where the three types of dice that can be used to carry out actions are accumulated, and the personal domain of each player, where they will keep track of their resources and where they will have a reserve of workers.
Vendor: Level 99 Games
Type: Board Games
Price:
59.95
Vendor: Level 99 Games
Type: Board Games
Price:
41.95
Vendor: Treasure Falls Games
Type: Board Games
Price:
49.95
Number of Players: 2-4 Players
Playing Time: 30 minutes
Recommended Ages: 5+
Your child's first dungeon crawler experience awaits!
The Quest Kids is a new-fantasy themed board game adventure for children 5 years old and up. In the game players control up to four of the Quest Kids (a brave team of young heroes) as they explore the magical Tolk's Cave. During their adventure the team will find treasure, scare away monsters, complete quests and discover magical items, all while helping their fellow Quest Kids out along the way. The Quest Kid with the most stars at the end of the adventure is victorious!
Featuring beautiful kid-friendly art, oversized player mats, chunky components and gigantic, articulating miniatures, The Quest Kids is the perfect introduction to fantasy gaming for the little dungeon crawler in every family.
Vendor: 25th Century Games
Type: Board Games
Price:
49.95
Number of Players: 2-4
Playing Time: 30-40 Minutes
Recommended Ages: 7+
Imagine a hamster's exercise wheel made out of wood that's divided into numerous segments, with these segments being separated by low fences. That's the playing surface for Hamster Roll, a dexterity game in which players compete to play all of their pieces first.
Everyone starts with seven wooden pieces. On a turn, place one of your pieces somewhere within the wheel, which might move and rotate as a result! If any pieces fall out of the wheel, you must add them to your supply, so try to keep the rolling of that hamster wheel to a minimum...
Vendor: Mythic Games
Type: Board Games
Price:
27.95
A place to organize and store all your tokens! The Darkest Organizer is a plastic storage box for all the tokens of the Game.
It features 25 spaces for you to store all over 300 various tokens from the Darkest Dungeon: The Board Game and all its expansions.
The Darkest Organizer is handy not only for storing your tokens, but also for keeping them organized on the table when you are playing, so they are always properly categorized and within easy reach.
Vendor: Mythic Games
Type: Board Games
Price:
32.95
A stitched neoprene mat, designed specifically to work with the components of a regular dungeon. It fits your standard 27x27 dungeon tiles, and is designed tto allow for campaign play.
Features:
1 neoprene Mat 1150*750mm (45" X 29.5")
Please Note: This neoprene playmat is NOT designed to fit the Color of Madness expansion setup.
Vendor: Mythic Games
Type: Board Games
Price:
18.95
A new hero has arrived at the Tavern to join the fight. With her muskeet in hand, she is ready to snipe the evil within the depth of the estate.
Adding The Musketeer to your roster of Heroes to aid you against the many challenges of the Darkest Dungeon. Use her skills to safely dispose of enemies from a distance and carve your path through the darkness!
Box Contents:
Vendor: Mythic Games
Type: Board Games
Price:
194.95
Darkest Dungeon the Board Game is an adaptation of the critically acclaimed video game created by Red Hook Studios.
The Heir has returned to the Estate, and must reclaim it. Adventurer, you have been hired to clear out the infested land and restore the Hamlet to its former glory. With the voice of the Ancestor echoing in your mind, you will delve deep into cursed dungeons, and face unimaginable eldritch horrors. When these areas are purified and you are prepared both physically and mentally, then you will assault the Darkest Dungeon itself and seal off the source of madness once and for all.
In this cooperative 1-4 player rogue-like dungeon crawler, you will play as heroes recruited to dispatch imminent threats through increasingly dangerous dungeons, until you enter the Darkest Dungeon and face the ultimate evil. Although brave and determined, adventurers are only human! They are prone to the madness and pain the twisted dwellers of the dungeons will inflict upon them. Death can occur, but is not the worst fate: heroes can be driven mad and beyond help!
The game is played in campaigns of 11 missions. To reach the Darkest Dungeon itself, players will undertake 3 missions per threat level and vanquish the boss. Then, they will be strong enough to face the horrors of the Darkest Dungeon! They may emerge victorious... if they dispatch the source of evil that plagues the land.
Contents:
Vendor: Queen Games
Type: Board Games
Price:
36.95
Vendor: Restoration Games
Type: Board Games
Price:
42.95
This expansion adds two new racing crews to the base game. The Big Rig is a relentless metal beast, bristling with lethal weapons and advanced defense systems. The Final Five are a nimble gang of motorcycles that can zip through the chaos without getting slammed.
The crews can be played in any game with each other or the cars from the base game and also allow for a fifth player.
Vendor: Restoration Games
Type: Board Games
Price:
26.95
Some races are bigger than others. In the biggest race of all, you need a veteran leader and some extra gear to come out on top.
This expansion adds crew leaders and car upgrades. Crew leaders provide custom command boards and variable player powers. Car upgrades add special effects to each of your cars.
Vendor: Restoration Games
Type: Board Games
Price:
42.95
Legend tells of a place called Devil’s Run, a land of fire with roads turned to slick glass from the burning sands. The few that emerge tell stories none believe.
This expansion adds new road boards for the base game, featuring dangerous new terrain, ongoing damage and new damage effects, and FIRE!
Vendor: Restoration Games
Type: Board Games
Price:
62.95
Thunder Road: Vendetta is a revved-up restoration of the classic 1986 game of mayhem on the asphalt. Grab your crew, roll your dice, race your cars, shoot your guns, and try not to get wrecked.
This new version features exciting new additions, including random hazard tokens, such as wrecks, oil slicks, and more. Damage isn't merely one and done. Now, you'll draw damage tokens with exciting effects that can send your car careening across the board. You'll also have more choices on your turn, assigning one of your dice to your command board to repair damage, nitro boost, or send out your attack copter to fire away.
Vendor: Cool Mini or Not
Type: Board Games
Price:
40.95
Vendor: APE Games
Type: Board Games
Price:
23.95
The final expansion to Petrichor, Petrichor: Cows gives the highly interactive cloud-faring strategy game new concerns with a decidedly bovine spin: a new action, a whole new Climate mechanic and a fresh set of crop tiles. With cows in the picture, so are their various byproducts; Manure, improving the quality of crops, and Methane Gas, affecting the world climate. The Graze action allows players to influence the cows, and nudge the world's climate in favour of the crops they intend to grow. With climate, comes an all-new set of climate sensitive trees; the Norway Spruce, the Baobab, the Date Palm and the Sweet Chestnut. Petrichor: Cows can be combined with any of the previous expansions Petrichor: Flowers and Petrichor: Honeybee to create some truly memorable cloud-slinging, water-sprinkling action. The expansion content is also supported when using the Southern Winds solo mode.
Vendor: Aporta Games
Type: Board Games
Price:
23.95
Designer : Eilif Svensson, Kristian Amundsen Østby
Artist : Gjermund Bohne
Number of players : 1 - 8
Playing time : 15
Recommended ages : 8+
Language : English
Trails of Tucana is a flip-and-write game from the creators of Avenue and Doodle City that is quick and easy to play, but has enough depth to entertain gamers.
Each player is given a map of the island Tucana, showing its villages and important sights. The positions of the villages are randomized for each player, so every game will provide a unique puzzle.
Each turn, one player flips over two terrain cards. Each player must draw — on their own map — a trail between two neighboring spaces of the shown terrains. Gradually, the trails will grow into a network of roads. Players score points by connecting matching harbors, and by connecting sights to harbors. Being the first to connect a pair of harbors provides bonus points.
To add depth to the game, there are varying distribution of the different terrain cards. Mountain cards are for instance rarer than desert cards, so it would be harder to build a trail through a mountain range or over water than through desert or forest. Players need to take this into account when planning their routes. And they should maximize the probability that they will be able to make use of any combination of terrain cards that may come up.
Vendor: GMT Games
Type: Board Games
Price:
61.95
Bayonets & Tomahawks (B&T) is a 2-player strategic game focusing on the French & Indian War 1755-1760. Its fluid yet rich system ensures fun for players of all levels. One player controls the British and the other controls the French and most Indians. Indian diplomacy, raids, constructions, naval operations, sieges: nothing is left out in order to immerse players in the fascinating military asymmetries of the 18th-Century colonial frontier.
A game of B&T can last 1 or more game years depending on the scenario chosen — up to the full conflict. During each game year, there are 8 action rounds where players move their pieces on land and sea, perform raids, build forts and roads, etc. Battles/sieges usually occur at the end of each action round. A game year also includes 3 logistics rounds: “Fleets arrive”, “Colonials enlist” and “Winter quarters”.
B&T is card driven. But unlike most card assisted war games player don't manage a hand of cards. Each player starts the year with one undisclosed reserve Action card picked randomly. At the beginning of each Action round, both players draw a new card. They must then choose one of their 2 cards to play for the current round. The other card becomes their reserve for the next round. At each action round, the French player also gets a random Indians action card.
The Action points (AP) on the cards in play determine how many stacks of pieces a player can activate during the current round. In addition the cards trigger events and determine initiative for the next Action round. Movement is point to point. Pieces can also move via sea zones.
Each side has particular assets he must make the most of in order to achieve victory. The British have overwhelming numbers, the French are more adept at wilderness fighting with the help of their numerous Indian allies. To win, a player must control enough enemy key spaces to reach the scenario’s Invasion victory points requirement by game end. In one-year scenarios, pieces removed permanently from play yield Invasion VP as well. The French player can also win if he succeeds in enough raids during the current year to reach the scenario’s Raid victory points requirement.
By its nature, the game lends itself to solitaire play. In bonus, the rules allow to split the actions of each camp methodically. This way, up to 2 British players (British, Colonial) and 3 French players (French, Canadien, Indian) can relive the historic pains of shared command.
Vendor: Elf Creek Games
Type: Board Games
Price:
46.95
The bees have discovered economics. The queens believe that if they sell honey to the bears, badgers, and woodland creatures, they will find peace and prosperity. Spring has arrived and it's time to build the hive, find nectar, make honey, and, for the first time ever, set up shop.
Honey Buzz is a worker bee placement game where players expand a personal beehive by drafting various honeycomb tiles that grant actions that are triggered throughout the game. Each tile represents a different action. Whenever a tile is laid so that it completes a certain pattern, a ring of actions is triggered in whatever order the player chooses. A tile drafted on turn one could be triggered up to three times at any point during the game. It all depends on how the player places their beeples (bee+meeple) and builds their hive. After all, in the honey business, efficiency is queen.
As you continually expand your hive, you'll forage for nectar and pollen, make honey, sell different varieties at the bear market, host honey tastings, and attend to the queen and her court. There's only so much nectar to go around, and finding it won't be easy. Players will have to scout out the nectar field and pay attention to other players searches to try to deduce the location of the nectar they need for themselves.
Vendor: Greater Than Games LLC
Type: Board Games
Price:
13.95
Number of Players: 2
Playing Time: 25 Minutes
Recommended Ages: 10+
The King is dead! What happened? Nobody really knows, but he was found face down in a wine barrel this morning. It could have been either foul play or his own thirst that did him in. Regardless, the King is dead without any known heirs, so it's up to the five factions of the realm to decide who will be the new king: Will it be you or your opponent? Do you have what it takes to win over the realm's factions?
Claim 2 is played in two distinct phases. In phase one, each player gets a hand of cards that they use to recruit followers. In phase two, they use the followers from phase one to compete and win over the five factions of the realms. Each faction has a special power that effects play, and powers can be different in each phase! At the end of the game, the player who has the majority of followers of a faction wins that faction's vote, and whoever wins the vote of at least three factions wins the game!
Claim 2 is a standalone sequel to Claim, featuring five new factions that can be played on their own or mixed in any combination with the factions in Claim.
Contents:
52 Cards
2 Overview Cards
Vendor: Gamelyn Games
Type: Board Games
Price:
17.95
Vendor: Pegasus Spiele
Type: Board Games
Price:
36.95
Number of Players: 2-6
Playing Time: 90 Minutes
Recommended Ages: 13+
Talisman: The Dungeon adds a new Region to the game for heroes to explore. A custom-fitted map board and over 100 new cards bring this subterranean realm vividly to life. Five brand-new characters – the formidable Gladiator, noble Amazon, dashing Swashbuckler, enigmatic Gypsy, and sagacious Philosopher – are each brought to life with a superbly detailed plastic miniature, and offer fantastic new playing experiences.